Technology / Pioneering Video On-Demand Projects In K-12 Education
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Autor: anton 29 November 2010
Words: 311 | Pages: 2
This paper describes two projects of historical significance, because they pioneer the use of
real-time video on-demand technologies in K-12 education. The projects are currently in
progress at Okazaki City in Aichi Prefecture, Japan, and Lincoln, capital of the State of
Nebraska, in the United States. An overview of the projects is provided. Systems configurations
and the conceptual approaches are discussed.
Digital Libraries and the information highways of the future will enable many new applications
and effectively take us further along the path to becoming an information society. Education is
perhaps the area of human endeavor that will be affected the most by the information revolution.
Access to primary sources of information, and the preservation of information have the potential
to change the way in which we teach and learn. New paradigms for learning will be enabled, and
new educational models will be developed, over time, to exploit the new ways of learning that
technology will offer. Such changes, when deployed in a large scale, have the potential of
becoming culture affecting, in the way for instance, in which television affected our culture.
A new paradigm for learning that has never before been a part of our educational environments
is video on-demand. In the classroom and at home, educational video could provide a window
into the world otherwise limited to students. Video on-demand technology opens that window. In
contrast with broadcast television, Internet (store forward), and stand-alone multimedia, video
on-demand has the potential to liberate information, and in particular video, from all temporal
and spatial constrains. The ability to access information when it would be most meaningful,
on-demand, is the most challenging problem of the information age, and it is only recently that
our power over information has been extended to include digital video. However harnessing
digital video on-demand for educational purposes is a considerable problem that touches upon
technical, educational, and social issues. Solving these problems could again trigger the use of
video to affect our culture, but in a much different way.
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