Essay
Essay by 24 • June 6, 2011 • 482 Words (2 Pages) • 1,083 Views
Executive Summary 1
1. Market Definition 2
INTRODUCTION 2
MARKET SECTORS 3
Console Versus Hand-Held 3
Hardware Versus Software 3
By Proprietary System 3
MARKET POSITION 4
Table 1: Position of Electronic Games in Consumer Spending (Ð'Јbn and %), 1999 4
MARKET TRENDS 5
Advances in Console Processing Power 5
Other Technological Improvements 6
Development of Home Computing 6
Trend to Market Concentration 6
2. Market Size 7
THE TOTAL MARKET 7
Table 2: The UK Electronic Games Market
by Sector by Value (Ð'Јm at rsp), 1996-2000 7
BY MARKET SECTOR 8
Table 3: The UK Electronic Games Market
by Sector by Value (Ð'Јm at rsp), 2000 8
Consoles Versus Hand-Held 9
Hardware Versus Software 9
Peripherals and Accessories 10
SOFTWARE SECTORS 10
Software Prices 10
Software Genres 11
Table 4: Genres of Electronic Games,
2000 11
LEADING GAMES SYSTEMS 13
Console Games 13
Table 5: Market Shares for Console Systems
Ð'-- Hardware and Software by Value (%),
2000 14
Hand-held Games 14
PC Games 14
A GLOBAL PERSPECTIVE 14
Table 6: Imports of Electronic Games by Country (%), 1997 and 1999 15
3. Industry Background 16
RECENT HISTORY 16
Console Games 16
Other Formats and Technologies 16
Market Growth 17
INDUSTRY CONCENTRATION 17
DISTRIBUTION 18
Table 7: Retail Distribution of Electronic
Games by Value (%), 2000 18
Retailers by Sector 19
Other Distribution Aspects 20
TRADE ASSOCIATIONS 20
European Leisure Software Association 20
British Toy and Hobby Association 20
Scottish Games Alliance 20
4. Competitor Analysis 21
THE MARKETPLACE 21
MARKET LEADERS AND THEIR
BRANDS 21
Table 8: Selected Leading Suppliers to the Electronic Games Market by Turnover (Ð'Јm), 1999/2000 22
Leaders in Consoles and Hand-Held
Games 22
Sony Corporation (Japan) 22
Company Structure 23
Table 9: Divisional Structure of Sony Corporation (Sales in Ð'Òm), 1998/1999 23
Brands in Games 23
Financial Results 24
Table 10: Sony Corporation Games Division Sales (Ð'Òm), Year Ending March
1995-1999 24
Financial Results 24
Nintendo Company (Japan) 25
Company Structure 25
Brands in Games 25
Financial Results 25
Sega (Japan) 26
Company Structure 26
Brands in Games 26
Financial Results 26
Leaders in Games Development and
Publishing 27
Table 11: Leading Publishers of Electronic Games by Country, 2000 27
Electronic Arts Ltd 28
Financial Results 29
Eidos PLC 29
Financial Results 29
Other Games Publishers 29
Arcade Games Suppliers 30
ADVERTISING AND PROMOTION 30
Table 12: Main Media Advertising
Expenditure for Electronic Games (Ð'Ј000),
Year Ending September 1997-2000 30
Table 13: Main Media Advertising
Expenditure on Leading Brands of
Electronic Games (Ð'Ј000),
Year Ending September 2000 31
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