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  • Violence In Video Games

    Violence In Video Games

    You open your eyes to a narrow hallway with various passages opening to the left and right. The walls seem to be made of some pseudo-stucco material. You ignore the passages as you head forward to the opening at the end of the hallway. A spacious chamber opens up before you, with three passageways that open to the left, forward, and right respectively. After a few steps forward, you turn around and see another floor

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    Essay Length: 999 Words / 4 Pages
    Submitted: August 29, 2010
  • Video Games As Art

    Video Games As Art

    Steven Spielberg spoke out on video games last month at the EA Game Innovation Lab at the University of Southern California. "I think the real indicator," he said, "will be when somebody confesses that they cried at Level 17." Spielberg was talking about video games and art, and the increasingly less absurd question of are-they-or-aren't-they. The mere fact that U.S.C. has a Game Innovation Lab is probably an indicator that something is afoot, but I'm

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    Essay Length: 785 Words / 4 Pages
    Submitted: September 6, 2010
  • Video Game

    Video Game

    Nintendo is an international company originally founded in Japan on November 6, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. In the mid-twentieth century, the company tried several small niche businesses, such as a love hotel and a taxi company. Over the years, it became a video game company, growing into one of the most powerful in the industry. Aside from video

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    Essay Length: 2,445 Words / 10 Pages
    Submitted: November 3, 2010
  • Violent Media Images And Video Games Results In Violent Behavior

    Violent Media Images And Video Games Results In Violent Behavior

    Reaction Paper October 28, 2004 Violent Media Images and Video Games Results In Violent Behavior Can violent media images and video games result in violent behavior? The answer is yes. For a few decades now hundreds of researchers have take time to research the relationship of media images and video games to violent behavior in children. In the next few paragraphs I will discuss why media images and video games result in violent behavior in

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    Essay Length: 944 Words / 4 Pages
    Submitted: November 10, 2010
  • Violence In Video Games

    Violence In Video Games

    Over the past ten years, statistics have shown that the violence among young people is increasing every year. Many people blame musicians and other types of artist who portray negative actions as something positive. Others might blame the parents for not watching over their children. But many people fail to bring up technology as an issue. With the new DVD that shows sex and violence or computers that gives kids access to unauthorized sites, technology

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    Essay Length: 1,577 Words / 7 Pages
    Submitted: November 11, 2010
  • Video Game Literature Review

    Video Game Literature Review

    Video Game Literature Review Violent video games are said to have a negative effect on those who play them, but there is also the debate that violent video games help those who play them rather than hurt them. There is a rating system that separates games into groups from games for everyone all the way to games that can only be bought if you're eighteen and older. The main questions with this rating system seem

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    Essay Length: 2,079 Words / 9 Pages
    Submitted: November 12, 2010
  • Video Game Aggression

    Video Game Aggression

    As technology continues to forge ahead concerns about its effects on the populace are raised. Whether it be microwave ovens causing cancer or cell phones causing accidents, people are always interested in researching, and often condemning, these new products. Such is this case with videogames. Ever since PongТ swept the nation, scholars have been researching videogames' effects on children. The most popular aspect of videogame research is whether or not games increase aggression. A video

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    Essay Length: 1,765 Words / 8 Pages
    Submitted: November 13, 2010
  • Violence In Video Games, Is It Really That Bad?

    Violence In Video Games, Is It Really That Bad?

    Advertising is a necessary market force that is responsible for the success of most, and involved in all, forms of Multimedia. It is also responsible for some of our most powerful and long-living icons that dominate the American landscape. Advertising, like it or not, is everywhere. It is on buses, billboards and hot-air balloons. It invades our living rooms, our classrooms and almost every aspect of human life. The average American is exposed to 115

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    Essay Length: 1,112 Words / 5 Pages
    Submitted: November 17, 2010
  • Everquest And Video Game Addiction

    Everquest And Video Game Addiction

    Children and adults alike flock by the thousands to pick up and take home the latest video games. These days there are hundreds of video game titles to choose from on many different platforms so one is sure to find one that suits them. This trend has spawned an enormous economic force both in the United States and worldwide. According to 1up.com, video game sales were actually down in 2004 to $9.9 billion from $10

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    Essay Length: 2,140 Words / 9 Pages
    Submitted: November 19, 2010
  • Video Games

    Video Games

    Video Games There are all different types of video games out there and many people don't know what the differences are. Everyone has a different preference when it comes to games and I am going to go over a few of the common ones. My favorite types of games are first person shooters. FPS's or first person shooters are games in which you take the point of view of the character. Generally these are different

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    Essay Length: 431 Words / 2 Pages
    Submitted: November 19, 2010
  • Video Games And Violence

    Video Games And Violence

    Media’s Effects on Children Today Video games have become a part of our culture in America as well as around the world. There are a large variety of video games to be played such as sports, non-violent, and violent games. The most dominant genre of video games that out-sells all others is the violent video game. It is hard to explain why they outsell all the other genres, but one reason may be because they

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    Essay Length: 1,750 Words / 7 Pages
    Submitted: November 27, 2010
  • Video Games

    Video Games

    Video games are, like movies, an entertaining way of being in a completely different life. The interactive storylines are one way to lure in people into looking at and becoming interested in a video game. They strive to get people interested in them, so they will become addicted to the game and other games like it. Because of factors such as entertainment value, people of all ages are affected by video games socially and financially.

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    Essay Length: 1,210 Words / 5 Pages
    Submitted: November 27, 2010
  • Video Game Violence

    Video Game Violence

    Atkins 1 Josh Atkins English 1302 9 October 2006 Professor Austin Video Games Taking The Heat For Parents And Politicians Everywhere Video games have come a long way since they first made an appearance in the 1970's. As the years come and go, technology becomes faster, cheaper and more powerful which causes video game technology to become more visually impressive and easier to mass-produce to the public on a global scale. Games today are

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    Essay Length: 1,525 Words / 7 Pages
    Submitted: December 2, 2010
  • Violent Video Games

    Violent Video Games

    Violence in video games to this point has not been proven to raise aggression, furthermore they do not cause crime, video games are NOT reality, and the results of research to this point are very inconsistent. In 1831 Joseph Henry's and Michael Faraday's work to prove that electromagnetic communication was possible, it sparked a new era; The era of television, computers, and with those came "video games." All these have been topic of the Medias

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    Essay Length: 1,033 Words / 5 Pages
    Submitted: December 3, 2010
  • Video Games And Violence

    Video Games And Violence

    Video Games and Violence In the recent years as video games become more realistic and graphic a lot of court cases have been popping up reporting video games being the cause of violent actions that the defendants had committed. Just because a game is realistic and may depict violent images does not mean it will make the player act upon what they do in the game versus real life. The majority of the cases involve

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    Essay Length: 739 Words / 3 Pages
    Submitted: December 16, 2010
  • Childhood Obesity: Video Games Not To Blame

    Childhood Obesity: Video Games Not To Blame

    Childhood Obesity: Video Games Not To Blame According to a 2006 American Obesity Association Study, approximately 30.3% of children (6-11 years) are overweight and 15.3% are obese. For teens (12-19 years) 33.4% are overweight and 15.5% obese. Who is planning on having children in the future? Who is planning on raising overweight or obese children? I bet if someone asked that question 20 years ago the response would be about the same; but in the

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    Essay Length: 586 Words / 3 Pages
    Submitted: December 17, 2010
  • Video Games

    Video Games

    Introduction Since their introduction in the early 1970's, the popularity of video games has skyrocketed. As a result, they have had an increased impact on society, and have received more and more attention from the media. Video games have many effects on gamers. Many people have speculated that video games have a direct influence on how violent a person becomes. In addition, some gamers develop severe addictions to video games, to the point where it

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    Essay Length: 1,143 Words / 5 Pages
    Submitted: December 24, 2010
  • Violence And Video Games

    Violence And Video Games

    Violence in Video Games and Our Youth Over the years violent video games have become a major topic throughout America. An issue that has been debated over the years is the violence in video games and its negative impact on our youth. A few major points I will cover are the increased aggressive behavior, youth's desensitization, and parental supervision. All these are a contributor to the effects our children have faced or will face in

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    Essay Length: 1,446 Words / 6 Pages
    Submitted: December 25, 2010
  • Violant Video Games

    Violant Video Games

    The Violent Video Game Plague For many years, people of all ages have been attracted to violent video games. As the rate of children playing them has gone up so has the crime rate in juveniles. The attention has finally turned on the video game industry as to who is inspiring children to commit crimes. Studies show that violent video games are in-fact a main reason for increase in crime. One occurrence of these crimes

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    Essay Length: 643 Words / 3 Pages
    Submitted: December 26, 2010
  • Video Games

    Video Games

    Video Games: any of various games played using a microcomputer with a keyboard and often joysticks to manipulate changes or respond to the action or questions on the screen When a parent buys their child a video game, do they actually know what they are purchasing? Are they buying the child a little bit of entertainment, or are they buying their child some bad ideas that will end up in their head. Well it

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    Essay Length: 526 Words / 3 Pages
    Submitted: December 27, 2010
  • Video Games: Toxic To Children

    Video Games: Toxic To Children

    Video Games: Toxic to Children Video games have been criticized for many years due to their graphic nature and negative affects they have on children. Video games cause children to sit alone in a room for many hours, interacting with a machine, rather than playing outside where they can exercise and improve their social skills while playing with other children. Exposure to violence in video games is the general contributor to aggressive behavior, desensitization to

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    Essay Length: 884 Words / 4 Pages
    Submitted: January 1, 2011
  • The Correlation Between Violent Video Games And Aggressive Human Behavior

    The Correlation Between Violent Video Games And Aggressive Human Behavior

    The video game industry has become one of the largest forms in entertainment today. DFC Intelligence (2006) states that the video game industry will grow from $29 billion in 2005 to $44 billion in 2011. On its opening day of November 9, 2004 the very popular first person shooter (FPS) Halo 2 logged a first day sales record of $125 million outdoing the reigning opening weekend ruler at the box office, 2002’s Spider Man, which

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    Essay Length: 1,727 Words / 7 Pages
    Submitted: January 3, 2011
  • School Violence And Video Games

    School Violence And Video Games

    Grand Theft Auto, Doom, Mortal Kombat, and Resident Evil. One thing all these games have in common is they are all rated M for Mature. The definition of a Mature rating according to the Entertainment Software Rating Board (ESRB) is "Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content, and/or strong language." The ESRB states

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    Essay Length: 1,132 Words / 5 Pages
    Submitted: March 7, 2011
  • Argumenative Essay Video Games Promote Worldliness

    Argumenative Essay Video Games Promote Worldliness

    Can a person imagine themselves on their favorite sports team and making them win the championship? Well, video games are created to give a person that kind of experience and fun. Although video games are well known for fun, if other Christians are not careful, video games can promote worldliness into a new of carnal minded Christian's life. Video games were first created to give people some entertainment and help people learn. Early in the

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    Essay Length: 514 Words / 3 Pages
    Submitted: March 24, 2011
  • Video Game Violence And Its Effects On Children

    Video Game Violence And Its Effects On Children

    Video Game Violence and Its Effects on Children As we enter the 21st Century, video games are becoming more popular each and everyday. People of all ages can and do enjoy video games as a way to spend there free-time. These games allow the player to live in the game whether it's about sports or a role playing game. The problem with the video games in the market is that they are becoming too violent

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    Essay Length: 1,202 Words / 5 Pages
    Submitted: March 25, 2011

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