Video Games
Essay by 24 • December 27, 2010 • 526 Words (3 Pages) • 1,239 Views
Video Games: any of various games played using a microcomputer with a keyboard and often joysticks to manipulate changes or respond to the action or questions on the screen
When a parent buys their child a video game, do they actually know what they are purchasing? Are they buying the child a little bit of entertainment, or are they buying their child some bad ideas that will end up in their head. Well it all depends on the game that you purchase. The game I will be explaining is Grand Theft Auto.
Grand Theft Auto is a game based on a criminal who is making his way to the top of the city with gang relations. By making his way to the top of the city, you control him by doing illegal acts without getting caught by the police. Acts such as shooting, stabbing, flame throwing, stealing, jacking cars, running from cops, selling and buying drugs which you have complete control over the character the whole game. It is not the character that is killing people in this game, it is the child playing the game with a huge smile on their face and with every gun shot, and it just gets that much more fun.
So now that the kid is doing this on a video game, and is having a total blast doing it; at the same time thinking "wouldn't this be cool if I could do this in real life, it would be so much more real and fun." Because this game is so addicting, now the kid keeps playing as he gets older, he finds it more "cool". Also in this game, there is a swear word about every 3 minutes. It's fine for kids our age to hear that, but for 8,9,10 and so on, it is not good.
I have some examples to prove to you about the theory of violent videogames affecting today's youth. April 20, the year, 1999, Eric Harris and Dylan Klebold killed 13 people in columbine high school. When officers talked to the family, they said that the two boys were big fans of games such as Doom and Wolfenstein. (It is very similar
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