Suggested ways to begin:
- So before I became a designer…
- “Have you ever met a five-year-old that can’t sing, write poetry, dance, wiggle their fingers like nobody else on the planet? That’s how we begin, and that’s how designers have to design.
Design Thinking is a Revolution
- Change the way people think in this important big Revolutionary way
- It is the practice of thinking and then applying it everywhere, into any sphere that you can operate in
- Whether it is in Products, Services or Offerings
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[pic 4][pic 5]Growth[pic 6] | - Time limit of 30 seconds
- Findings: As we grow, we become less creative.
- Adults:
- Feel embarrassed
- “sorry”s
- fear judgment by peers
- fear causes us to be conservative in our thinking
- might have a wild idea but fear to share it with anybody else
- sensitive
- No embarrassment at all
- Feel secure, in a trusted environment
- “free to play”
- security to take risks
- security to play
- Forced to colour between lines
- Told there’s only one right answer
- Told to believe what we are told and believe what we read
- Dampening of creativity
See the world from the eyes of a 5-year-old - Permission to be creative
- We question everything
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Play | Friendship - shortcut to play
- through this “play”, there is a sense of trust to take creative risks that we need to take as a designer
Playfulness is important. Why is it important? - DT is playful, but it serious fun.
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Team Sport | - DT happens when it is a team sport
- Invite people who don’t necessarily agree with you
- Constructive feedback
- Don’t shoot ideas down
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Building | Prototype - 1st grader spends 50% of play time taking part in what is called construction play
- “thinking with your hands”
- making multiple low resolution prototypes very quickly
- bringing lots of fun elements together to create solutions
- complex ideas can spring into life and go into execution much more quickly than if we try to describe them through words
- Speed up the process
- Only when we put our ideas into the world then we will be able to see their strengths & weaknesses
- The faster we do that, the faster we evolve
“Prototyping mentality” |
Role Play | - Acting it out
- For services, you would be able to live through the experience, creating empathy
- Trying on an identity (dressing up as a fireman, for e.g.)
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3 points | 1. Playful Exploration 2. Playful Building 3. Playful Role Play - The above three points are some ways designers use play in their work
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Divergent vs Convergent | Divergent (Playful) versus Convergent (Serious) - We are used to make the best choice out of the existing alternatives.
- DT encourages us to take a divergent approach
- Instead of the convergent approach, we should explore new alternatives, new solutions and new ideas that have not existed before.
- Imagine a world that has never existed before
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Exploration versus Exploitation |
Change | - Need new alternatives and new ideas
- New choices because existing solutions are becoming obsolete
So why DT? Because it gives us a new way of tackling problems |
Human-Centered | Start with Humans - Design might integrate technology and economics
- But starts with what humans need or might needs
- What makes life easier and more enjoyable
- What makes useful and usable
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Used to be BIG | Design is getting BIG again - Application of DT to new kinds of problems
- Global warming, Education, Healthcare, Security, Clean Water
- Emergence of DT to tackle new kinds of problems
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Destination | Consumption Participation[pic 16] - Instead of seeing its primary objective as consumption, DT is beginning to explore the potential of participation
- Shift from a passive relationship between producer and consumer to active engagement of everyone in experiences that are meaningful, productive and profitable
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Different | Different for everyone - Talk about it in a different way
- Different language, frameworks, etc.
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Blank Surface | Begin with a Blank Surface - 1st thing you need (table, piece of paper, white board)
- 1st thing designers do is to represent ideas, get them out of their head
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Suggested ways to conclude:
“DT to make a difference”
create new ideas, innovations beyond the latest high-street products and the 1st step to start asking the right questions
Thinking is not magic, it’s a practice.
It takes intelligence to answer a question, it takes creativity to ask THE question.